VoidMech is an incomplete alpha. Expect missing features, bugs, and frequent changes.

VoidMech roadmap

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Asteroid field beside a gas giant
Fighter under laser fire
Fighter firing a cannon in an asteroid field

Completed updates

  • Advanced builder overhaul: selection tools, copy/cut/paste, mirror planes, and major build UX upgrades.
  • New combat systems: railgun and cloak mechanics, stronger hostile targeting flow, respawn/repair loop, and clearer combat HUD feedback.
  • World and NPC ecosystem: large asteroid-belt arena, patrol/attacker/miner behaviors, docking and repair behaviors, and stronger world persistence.
  • Polish and presentation: UI motion, sound design, reticle visibility, control quality improvements, and title/menu presentation upgrades.
  • Exportable alpha build: release pipeline groundwork, externalized data, versioning, player-file handling, and integrated feedback links.

Backlog: systems

  • Station economy layer with recipe-based costs, resource spending, and meaningful ore sinks.
  • Player-built station expansion to shape infrastructure and logistics flow.
  • Ship fabrication plus fleet ownership to support multi-ship progression and transfer.

Backlog: world and fidelity

  • Dock-in-place editing so players can modify their live ship in-world and resume immediately.
  • Expanded salvage and derelict interaction to make post-combat fields strategically valuable.
  • Visual fidelity passes, including localized particle lighting and additional look-pass improvements.

Alpha access

Latest build

  • Current buildAlpha 0.1.0-alpha.1
  • Updated2026-11-05
  • PlatformWindows (initial)
  • Distributionitch.io

VoidMech is an incomplete alpha. Expect missing features, bugs, and frequent changes. Download at your own discretion.

Download on itch.io

Release log

What changed in the current public alpha build. Every build has its own page.

0.1.0-alpha.1

The first alpha: the demo as a Windows installer.

Added

  • A block-built ship. Build in the dock from hull, armor, thrusters, gyros, reactors, shields, weapons, cargo and more, with undo and redo, mirror across up to three planes, a select tool (move, turn, copy, cut, paste, paint) and live stats and warnings that say how the ship will fly before it does.
  • Newtonian flight with a flight computer for steering, a camera that follows and free-looks, a HUD, and spatial sound.
  • Power, shields and damage. Reactors feed a power grid, shields absorb and break, and a ship that is shot, rammed or starved comes apart block by block.
  • Weapons and tools. Cannon, laser, railgun, a cloak and mining lasers, with hostile cycling and an aim lock.
  • Worlds that save themselves. An asteroid belt arena with stations, docking ports and a guided docking approach, mining into a hold and unloading into the station's stock, repairs at the dock, and the Ship Catalog and World Catalog.
  • A populated arena. Patrols, NPC miners that mine, dock and unload, and raiders and guards that fight, with radio chatter.
  • A Windows installer (per user, no administrator) and a zip of the same folder. The installer is unsigned, so SmartScreen warns on first run: More info, Run anyway.