Design
Build, Fight, Explore
Every ship is assembled block by block, and that layout directly defines mass, thrust, balance, power load, and handling. Heavy, off-center designs fly exactly like they look.
VoidMech is an incomplete alpha. Expect missing features, bugs, and frequent changes.
Build / fly / rebuild
VoidMech is a ship-building space-combat sandbox where your block layout directly controls mass, thrust, balance, power load, and handling. Mine ore, dock to unload, and rebuild fast around what you just learned in live fights.

Mission intel
Design
Every ship is assembled block by block, and that layout directly defines mass, thrust, balance, power load, and handling. Heavy, off-center designs fly exactly like they look.
Combat
Weapons, recoil, shield drain, and block destruction feed back into flight performance in real time. Lose thrusters or generators mid-fight and your handling changes immediately.
Loop
Mine asteroids for ore, dock at stations to unload, redesign your ship around what you gathered, then take it back out to fight. The loop is short, tactical, and built around fast experimentation.
Known issues
Troubleshooting
FAQ
The current alpha is distributed via the official VoidMech itch.io page. The latest build section on the roadmap lists the current version and its release notes; known issues and launch troubleshooting are above.
Not yet. Current public alpha distribution is through itch.io, and storefront expansion updates will be posted on the roadmap.
VoidMech is a space ship building and combat simulation game with physics-based handling, destructible block systems, and a gather-design-fight progression loop.
SIGNAL FEEDBACK: This is a good way to help shape the player experience. You can use it to share broad thoughts on the core loop, general ideas for expanding mechanics, granular gameplay impressions, and feature suggestions to improve ship building and combat.
BUG REPORT: Dedicated to technical stability. When you encounter crashes, graphical glitches, or physics anomalies, providing clear reproduction steps helps address issues efficiently.
Player feedback, bug reports, and community votes on the roadmap directly feed into implementation priorities, helping determine the sequencing and pacing new features.
The alpha targets mainstream Windows hardware with integrated graphics. Exact requirements and optimization notes are published on the itch.io page as builds evolve.
Support
Bug report
Found a mission-breaker? Send a report with location, expected behavior, and what happened instead.
Report bugFeedback
Tell us what felt sharp, unclear, or frustrating. Your notes directly influence patch priorities.
Send feedback