VoidMech is an incomplete alpha. Expect missing features, bugs, and frequent changes.

Build / fly / rebuild

Build-to-fly combat where every block matters

VoidMech is a ship-building space-combat sandbox where your block layout directly controls mass, thrust, balance, power load, and handling. Mine ore, dock to unload, and rebuild fast around what you just learned in live fights.

Red and white fighter chasing an enemy ship past a large asteroid, with the flight HUD visible.
Combat footage

Mission intel

Core systems

Signal feedback

Design

Build, Fight, Explore

Every ship is assembled block by block, and that layout directly defines mass, thrust, balance, power load, and handling. Heavy, off-center designs fly exactly like they look.

Combat

Physics-driven space combat

Weapons, recoil, shield drain, and block destruction feed back into flight performance in real time. Lose thrusters or generators mid-fight and your handling changes immediately.

Loop

Gather-Design-Fight

Mine asteroids for ore, dock at stations to unload, redesign your ship around what you gathered, then take it back out to fight. The loop is short, tactical, and built around fast experimentation.

Ship caught in laser fire
Mining beams on an asteroid
Ship against a gas giant

Known issues

Current notes

  • Some UI readouts may overlap at uncommon aspect ratios.
  • Rare mission restarts can desync local audio layers.
  • Certain high-speed turns may produce temporary camera jitter.

Troubleshooting

If the build fails to launch

  1. Re-extract the package in a new folder.
  2. Run as standard user first (avoid restricted install paths).
  3. Confirm graphics drivers are up to date.
  4. Submit a bug report with logs and hardware info.

FAQ

Pilot briefing

Where can I download the alpha?

The current alpha is distributed via the official VoidMech itch.io page. The latest build section on the roadmap lists the current version and its release notes; known issues and launch troubleshooting are above.

Is VoidMech available on Steam?

Not yet. Current public alpha distribution is through itch.io, and storefront expansion updates will be posted on the roadmap.

What kind of game is VoidMech?

VoidMech is a space ship building and combat simulation game with physics-based handling, destructible block systems, and a gather-design-fight progression loop.

Can I submit feedback or bug reports?

SIGNAL FEEDBACK: This is a good way to help shape the player experience. You can use it to share broad thoughts on the core loop, general ideas for expanding mechanics, granular gameplay impressions, and feature suggestions to improve ship building and combat.

BUG REPORT: Dedicated to technical stability. When you encounter crashes, graphical glitches, or physics anomalies, providing clear reproduction steps helps address issues efficiently.

Will my feedback affect the roadmap?

Player feedback, bug reports, and community votes on the roadmap directly feed into implementation priorities, helping determine the sequencing and pacing new features.

Do I need a high-end PC?

The alpha targets mainstream Windows hardware with integrated graphics. Exact requirements and optimization notes are published on the itch.io page as builds evolve.

Support

Keep the signal open

Bug report

Found a mission-breaker? Send a report with location, expected behavior, and what happened instead.

Report bug

Feedback

Tell us what felt sharp, unclear, or frustrating. Your notes directly influence patch priorities.

Send feedback

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